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Transition

A Project made with Unreal Engine 5

Scroll to explore

The Next Step Animation
overview

The Idea

"Transition" explores the capabilities of Realtime Raytracing and compares it to common rendering methods. As it was made as part of my bachelorthesis, it features the same animation rendered twice, once with the common Pathtracing and once with the newly developed Realtime Raytracing Engine provided by the Unreal Engine 5.

Used Skills

Environmental Building, Lighting, Asset Creation, Character Animation, Image Compositing, Rendering, Ability to learn new software
my work